How levels actually move
Character level, body stats, and weapon mastery are separate. You do not spend a pool of stat points.
| Stat | How it gains experience | What players use it for |
|---|---|---|
| Stamina | Sprinting and other stamina actions | A level 5 stamina pool is reported at 200 |
| Agility | Moving on foot | Mobility. High agility is used to walk backward while swinging at wolves |
| Vitality | Taking damage. A starter boar hit is cited at about 3 Vitality XP | Max health, damage resistance, and a healing passive at Vitality 5 |
| Strength | Dealing melee damage | Heavier blades. Iron Longsword asks for 5 Strength |
| Weapon mastery | Hits with that weapon | Equip requirements and sword skills |
A weaker weapon can level mastery faster because the target lives through more hits. At straight-sword mastery 5, Horizontal Square unlocks. Character level 14 unlocks a universal Force skill: an 8-hit flurry, 14-second cooldown, any weapon type. Sonic Leap is also named as a level 5 sword skill.
Vitality 5 is described two ways
One write-up calls the Vitality 5 unlock Battle Healing: 0.5% of max health every 2 seconds while in combat, and only up to 75% health. Another write-up calls the same rank an out-of-combat regeneration passive. Both cannot be assumed to be one identical skill. Train Vitality by getting hit on purpose only when a death would not wipe a nearly full level bar, and check the skill text on your own character after rank 5.
Dying clears the experience bar of the current character level. It does not remove finished levels, finished stat ranks, or gear. Disconnects are a different problem: quest kill counts are reported to reset if you leave before turn-in.
Floor 1 route by level
| Levels | Where | What you repeat | Turn-in that was recorded | Mob notes |
|---|---|---|---|---|
| 1–5 | Town of Beginnings gate | Kill 10 boars | About 55 XP and 138 Col in the leveling route | Block the charge with F. Hits around 25 damage and bleeding |
| 5–15 | Medai outskirts | Kill 15 wolves | 828 XP and 828 Col | About 85 XP and 82 Col per wolf. Hits around 45 damage and bleeding. Three spawns are cited |
| 15–20 | Corrupted Mini Dungeon, north of Medai | Kill 15 corrupt wolves | 828 XP and 1,381 Col | Corrupt wolves about 298 damage at 0 defense, poison, about 193 XP and 187 Col. Corrupt boars about 348 on the dash and 250 on a normal hit, poison, about 221 XP and 171 Col |
| 20 | Tolbana area | Kill 15 Nepenthes | 1 Upgrade Stone, 1,287 XP, 662 Col | About 420 damage at 0 defense, poison, about 162 XP and 116 Col |
| 20 | Floor 1 labyrinth | Kobold Troopers, no quest listed | None | About 500 damage at 0 defense, about 265 XP and 342 Col |
Story chapters pay larger one-time sums and are worth doing as soon as the level gate allows. They are not a substitute for these repeatable bands when you are short of the next episode.
Gear checks on the same road
- Level 3: Ferion armor, 250 Col, Town of Beginnings.
- Level 5: level 5 weapon and the level 5 shield at Medai. Iron Longsword at the Rorunka counter needs level 5 and 5 Strength, costs 250 Col, and is listed at 20 attack. Guard Sworn Shield is 500 Col and +5% defense.
- Level 11–13: Tolbana Plated Armor needs level 11, costs 3,000 Col, and is listed at +7% defense, -2% speed, +185 max health. Bronze Shield needs level 13, costs 2,000 Col, and gives +7% defense.
- Level 15 weapon mastery: Steel weapons at Tolbana.
- Level 17 armor: Sheep's Keep is sold at Tolbana and is cited for a speed bonus. Exact stats were not published.
Do not pull Level 12 wasps or Level 14 Direwolves while you are still on boars. Wind Wasps near the Tolbana lake are listed from level 14 to 16 and should be pulled one at a time.
