Which door you want
| Place | When players go | What is inside |
|---|---|---|
| Corrupted Mini Dungeon | About level 15, north of Medai | Corrupt boars and corrupt wolves. The Kiyo Kagen quest NPC stands outside |
| Floor 1 labyrinth | Story Episode 3 at level 14. Boss raid notes say level 15. Minotaur notes say level 17 | Kobold Troopers, Cabal minions, Minotaur chamber, then the floor boss |
| Floor 2 dungeon | After Floor 1 | Forest Sentinels on the path. The boss appears when someone steps onto the center platform |
Health does not regenerate in dungeon halls. Town safe zones and a high-level self-heal, described only as something seen around levels 40–50, are the passive options. Bring potions and sheath the weapon before you drink if the quick slot is refused.
Field and dungeon numbers
Damage below is the unarmored figure players recorded. Your defense changes the hit you actually take.
| Enemy | Where | Damage | Status | XP | Col |
|---|---|---|---|---|---|
| Corrupt Wolf | Mini dungeon | About 298 | Poison | About 193 | About 187 |
| Corrupt Boar | Mini dungeon | About 250, or 348 on the dash | Poison | About 221 | About 171 |
| Nepenthes | Tolbana outskirts | About 420 | Poison | About 162 | About 116 |
| Kobold Trooper | Floor 1 dungeon | About 500 | Not confirmed | About 265 | About 342 |
| Cabal Minion | Boss path | Varies | Not confirmed | Up to about 100 | Varies |
| Forest Sentinel | Floor 2 path | Not recorded | Not recorded | Not recorded | Not recorded |
| Floor 1 boss | Boss room | Varies | Not confirmed | About 1,000 solo, or about 564 each in a group | Varies |
Kobold Sentries in the labyrinth are listed at levels 17–19. Blocking a level 19 sentry is said to empty the whole stamina bar. Treasure rooms lock when you enter and spawn level 20 kobolds; the door opens after the room is cleared. Empty potion flasks are cited as trail markers toward the last chamber.
Floor boss rules
The Floor 1 boss room turns player killing off. Floor 2 and Floor 3 boss rooms turn it on. Standing in the Floor 1 staging area still does not restore health by itself.
The Floor 1 raid gate is tied to level 15 plus the Kirito story in Tolbana. Group experience is lower per person than a solo clear. Open-world credit is shared by players who land hits.
On Floor 2, Forest Sentinels guard the walk in. The boss does not spawn at the door. It spawns when players stand in the middle of the central platform. Clears described so far used large parties and players who respawn outside the room.
Overworld mini-boss routes
Use the Town of Beginnings crystal.
- Boar Chieftain, level 7. Out the main gate, then left or right onto the grassy ruins hill. Two health bars. At the first bar it summons level 5 Madness Pigs. Reach is longer than a normal boar. A player-reported katana drop is quoted at about 1%. The first mini-boss kill is also tied to a Mini-boss Slayer award of 500 Col. Corrupted Rage Pig is a separate level 11 name with the same two-bar pattern; a pinned spawn for that name was not published.
- Alpha Direwolf. Teleport to Medai, leave by the back path, turn right into the hillside, and enter the narrow cave. Drops named in footage: the Monolith greatsword and a Blood Remedy.
- Plant mini-boss. From the Tolbana crystal, go straight toward the standing stones. No drop was confirmed.
- Wasp Queen. From Tolbana, go back toward the labyrinth signs and slightly right. She hovers left of the labyrinth door. A rapier drop is reported.
- Minotaur. Inside the labyrinth chamber, not in the fields.
Minotaur pattern
Players who farm him cite level 17 or higher, high Agility and Stamina, an Anneal Blade (the Minotaur notes spell a similar sword Neil Blade), Sheep's Keep, and 20 to 40 weak stamina potions.
- The opening move is a leap, about 1,100 damage. Sidestep or dash.
- Rocks scatter when he lands. They damage and stun, then despawn after a few seconds.
- The close stomp is about 900 damage. Leave the front of the boss.
- After the first leap, circle with A or D and use light attacks. Drink when stamina falls below about 30%.
- Another pattern: back up until the charge commits, dodge, then use the short stun for about two skills.
- Respawn is 8 minutes 20 seconds.
Boss and mob experience on the field is split among players who hit the target. Do not spend the whole stamina bar on the first health bar of a two-bar fight.
