A pull you can repeat
- Draw with Q and confirm the stance in third person if first person hides the sheath.
- Hold enough stamina for one dash and one parry before you touch the target.
- Parry with F as the hit starts. If F is on cooldown, the press becomes a block and the block can break when the bar hits zero.
- Use a light attack, or a slotted skill on 1–4, only while stamina remains.
- Sheath and drink, or leave for town, before the next level's experience bar is at risk.
Status ailments
| Ailment | Who applies it | What to carry |
|---|---|---|
| Bleeding | Field boars and wolves | Bleeding remedy. T is described as that quick slot |
| Poison | Corrupt beasts and Nepenthes | Poison remedy from a town potion stand |
| Paralysis | Listed on the potion stand's remedy card | Paralysis remedy. A specific monster was not named |
Remedies are sold in the Town of Beginnings, Medai, and Tolbana.
Two-bar fights
Boar Chieftain and Corrupted Rage Pig use two health bars. The first break summons level 5 Madness Pigs. Kill the adds before you spend the second bar, or they will hit you while the boss is still up. The same stamina rule applies to the Minotaur: the leap and the stomp are avoided by movement, not by blocking them down.
Party credit
Hits from more than one player split open-world experience. A Floor 1 boss clear is cited near 1,000 XP alone and near 564 XP for each person in a shared clear. Bring your own potions anyway. Another player's damage does not fill your health bar.
